Game Environment
Project Description
Beginning with comprehensive research and mood board references, I conceptualized the look and feel to capture the essence of Mayan architecture and stylize the atmosphere.
I crafted initial grey box assets as proxy modules, placing them within the scene to establish the temple’s structure. Employing Zbrush’s Alpha tool, I incorporated Anzac symbols, efficiently streamlining the workflow without compromising intricacy. To enrich the authenticity, I dedicated attention to textures and tillable patterns and added moss to replicate the weathered ruins’ appearance.
Additionally, I curated native flora, such as Bayonet and royal palm trees, complementing the Mayan ambiance. Further optimizing the environment, I added fire FX to the firepit.

